* Apple II Software et al. made by Wade Clarke in the 1980s and 1990s on an Apple II+ and an Apple IIGS This is everything of worth (or even negligible worth or non-worth) that I made as a kid/teen that I haven't put up on Wade Memoir yet. Some of these will get their own pages on that site (http://wadememoir.a2hq.com/) in the future, but for now, in case I'm hit by a bus, I'm just getting the whole lot online with the following minimal notes describing what they are in alphabetical order. (Wade, Feb 2017) Images for use on the Apple IIGS ***************************************** BT1CHAR.PO - (ProDOS) My 5.25 inch character disk for Bard's Tale I on the IIGS. BT2CHAR.PO - (ProDOS) My 5.25 inch character disk for Bard's Tale II on the IIGS. Exodus.2mg - This is Alien Exodus, an incomplete and super-hacky joystick-controlled action game I started making for the IIGS in 1993. RUN START to launch the game. It's written in BASIC but uses super hi-res and colour cycling, thanks to some routines that I still aren't sure where they came from. It uses Electric Duet music and sound FX that are meant to be overcranked (ie you are meant to play the game at 2.6 Mhz). The game itself uses the animation technique favoured by game-and-watches. There's only one level and it doesn't end. You can launch the cheaty version (never die, just stay on the level and keep shooting alien eggs) or the non-cheaty version (when you die, which can happen pretty fast, the game crashes out.) OrbWade1.2mg - Contains 5 and a bit levels worth of alternate level graphics I made for Pangea Software's action game 'Orbizone'. You can load the graphics from within Orbizone. A readme on this disk explains how if you have any trouble. Images for use on 8-bit Apple IIs ***************************************** These are all DOS 3.3 images unless specified otherwise. AMFONTS.dsk - Some fonts I made for Apple Mechanic aged 8-12? and some Apple Mechanic programs. 'Widgets' was the AM font that inspired them. I think the others are mine. Conjurer.dsk - Joystick-controlled platform game in the vein of Conan. In BASIC and moves very slowly. Four levels made. CRYSTALFORESTS.dsk - My only full/complete Adventure Construction Set adventure that's survived, modelled on the 'Island of Secrets' book from Usborne, is, unfortunately, an utter bore. Cull.dsk - Joystick-controlled action game inspired by Operation Wolf. Deliberate sick humour. Made by me and Michael Roberts during a school holiday. Four levels complete, crashes if you get to level 5. Animal graphics made with Apple Mechanic's Shape Editor. Backdrops with Blazing Paddles. Music with Electric Duet. Sound FX with some routines from a magazine. Dragon800kMaster.2mg - (ProDOS) Master disk for my 90% assembly remake of my shooting/exploration game Dragon. Contains both the game (which has about 20 screens on level 1, but crashes when it reaches non-existent level 2) and the Merlin source code. In-game graphics made with Apple Mechanic Font Editor. Music with Electric Duet. DragonSml.dsk - (ProDOS) A 5.25 inch floppy version of Dragon. Intended to be the end user version. Game on this disk should be no different than the copy on the 2mg image. FMOVIES.dsk - A disk full of my 8-bit Fantavision movies. Hyper.dsk - WADE'S HYPER-GAMES DISK: This modestly titled volume contains four of my games, all of which are good or better ones. * Dragon - My original all-BASIC version. Joystick-controlled. Has a set of layouts which are picked/looped endlessly. In-game graphics made with Apple Mechanic Font Editor. * Dark Arts - My biggest Apple II text adventure. Set in a fantasy world. Already given a standalone treatment on my Wade Memoir site. This could be a slightly older copy than that one. * Silverblade - A joystick-controlled, side-viewed beat-em-up game with thumb-sized sprites. Was inspired by Golden Axe. You fight one bad guy at a time on each screen. Loops endlessly while getting harder. In-game graphics made with Apple Mechanic Font Editor. * Silverblade II - The sequel to Silverblade. Has more moves, more variety, and actually is winnable (though barely - you have to kill 40 bad guys, then defeat the extremely cheap fireball-throwing boss.) In-game graphics made with Apple Mechanic Font Editor. Theme music made with Electric Duet. HYPER2.dsk - More of my HYPER GAMES. This time it's Astron Zone and Demon's Keep, both already given individual treatment on Wade Memoir. These are probably the same versions. INTSPY.dsk - An incomplete game by me and Michael Roberts based on the Be An Interplanetary Spy games. Cool title page, but the game is mostly Usborne BASIC games we stitched together with our own USBORNE-likes. Uses joystick, has no instructions. Math 3.3.dsk - Nothing of mine on this disk. My dad taught Australian high school maths and this disk has some programs he used on it. Whether they are all by third parties, or whether he wrote or edited all of them, or somewhere inbetween, I don't know. PHAROAHDISK.dsk - Lots of old BASIC games by myself on this disk amongst some typed in from David Ahl's Basic Computer Games books. Best of mine would be PHAROAH'S TOMB (ASCII graphics adventure) and the two MANTECH games (CYOA games based on the toys). STAR SHOOTER is from a magazine. PIZZADISK.dsk - A handful of really old, incomplete, negligible BASIC games of mine amongst PIZZA, typed in from David Ahl's books, and commercial games like Choplifter. I notice there's a file that looks like some kind of source file for Choplifter on there. The source of some pirate's ripped version? PROG_ODDS AND ENDS.dsk - Programming odds and ends. There are programs on here that tested various music routines and animation techniques I tried in some games. EXEC HI.START to move your basic program's start to above hi-res screen 1 in Dos 3.3. There's also one level of an incomplete lo-res action game called ATTACKOR, programs that print out character sheets for various tabletop RPGs, a version of Ahl's CHASE I did in 1989, ILLUMINATE (standalone already on Wade Memoir) and a silly CYOA basketball game. QUANTUM.dsk - An incomplete (I think!) Adventure Construction Set game I was making, Danger on Quantum VI. It's either incomplete or just short. STARTREK.WADE.dsk - (ProDOS) A quite nice version of David Ahl's Super Star Trek I made with ASCII and mousetext graphics. Also contains OPERATION MOUSE, a quick mouse-controlled joke game based on Operation Wolf. SWORDEVIL.dsk - Has the text adventure SWORD OF EVIL (already on Wade Memoir), TRINITY (a fairly unfair X,Y,Z coordinates game), PYRAMID (a joystick ASCII graphics maze game), KNIGHT (a random combat game), MINOTAUR (tweaked(?) version of the David Ahl game), plus a few utilities and negligible things. WADE_DOS33_B.dsk - A bunch of real Usborne type-in games surrounded by Usborne-like games I made, including DRAGON DEN, NINJA, SORCERER, STARBATTLE. Also includes a random insult generator that I don't know where it came from (MAY THE FLYING POSSUM OF LUST CRAP IN YOUR BATHTUB) and printable checklists of Garbage Pail Kids cards. WADEPRAC.dsk - 'Wade's Practice Disk' (ProDOS). Includes some more animation/programming routines, including a joystick-controlled page-flipping demo in BASIC, something to turn on mousetext, and a directory with IIGS routines not-by-me that create super hi-res fractals from BASIC. WADETEST.dsk - 'Wade's Test Disk' (ProDOS). Looks like this was a Merlin programming test space I used while making Dragon. Has various source codes/tests for page-flipping and sound FX. WARLORDS.dsk - (ProDOS). A good but annoyingly incomplete strategy game. Double Hi-Res title page, Electric Duet theme, in-game graphics made with Apple Mechanic Font Editor. EXEC GO to start the game. Up to 4 can play, including 1-4 AI's. What's missing? The regular combat routine is incomplete, and was so slow and frustrating it stopped me at the time. If I'd known assembly, I would've gone there to handle the weapon distributions.